

If you're successful with the eval board, afterwards you could even take the same codec and processor chips to your own hardware and use the same code (if that's your goal) or just live with the eval board. If it should come to the point where you want to change the processor family, C (or C++) code will be easily adoptable to the new system. You'll be astonished how quickly you get to a running system. Since demo code will give you a good and quick starting point, don't hesitate to use such a high level language. Usually you will not do it in assembly code, but in C (or C++). Parameters and Tuning The primary AEC block has two user parameters. Usually you'll find demo code which contains the whole signal path likeĪccessing ADCs/DACs, handling interrupts etc, so that you can directly create your filters etc. Three signals are passed to the second block in the algorithm: (1) the output of the AEC block minus the signal from the microphone, (2) the FIR filter output from the AEC block before the subtraction of the microphone input, and (3) the direct signal from the microphone. A number of different filter stages are connected in series, the audio signal is input into the first filter stage from the series-connected filter stages and. They will come with perfectly adjusted demo code and a plenty of libraries. Comb filtering occurs when two or more identical audio signals are mixed together with a slight delay between them.


A typical signal chain includes a variety of audio processors. I tried this way some years ago: just picked one of the available evaluation boards with appropriate ADC/DAC codecs. Signal chain refers to the pathway your audio signal takes from its source to its destination. The D/A converter sends the new analog signal to one of two places: either the. D/A Converter->Headphone Amp, Monitor Management. After all DAW process is complete, the signal is sent out to the audio interface and passed to the D/A converter, where it is reverted back into an analog signal. Hi Roger, As Tomasz proposed, I'd use a Sharc module. this external signal path has filter, lfo and panning settings, and is routed through the effects, the same way an instrumental track is. Computer->Audio Interface->D/A Converter.
